Back to Publication Catalog
Year 2026JOURNAL ARTICLESINTA 5Open Access

Rancang Bangun Game Edukasi Berbasis Roblox Sebagai Media Immersive Learning Untuk Pengenalan Lingkungan Sekolah Bagi Calon Siswa Baru

Rahmatussabri Assidiqie, Dedy Irfan, Syafrijon Syafrijon, Randi Proska Sandra

Journal of Innovative and Creativity (Joecy), Vol. 6, No. 2, pp. 39303-39317

Abstract

This study aims to design and develop a Roblox-based educational game as an immersive learning medium to help prospective new students familiarize themselves with the school environment in an interactive and engaging manner. The application is developed as a three-dimensional virtual environment that enables users to explore the school area, interact with objects and non-player characters (NPCs), access school facility information, and participate in various educational minigames designed to enhance users' comprehension of the school environment. The system is developed using the Waterfall methodology, encompassing requirements analysis, design, implementation, testing, and maintenance phases to deliver an application that aligns with user requirements. System testing is conducted using Black-Box Testing to ensure that all application functions operate correctly in accordance with predefined specifications. Furthermore, user evaluation is performed using the System Usability Scale (SUS) method to measure the usability level and user-friendliness of the application. The evaluation involves 10 respondents comprising high school students and teachers as prospective users. The Black-Box testing results indicate that all application features—such as virtual environment navigation, object interaction, school information systems, NPCs, and minigames—function properly according to the test scenarios. The System Usability Scale evaluation yields an average score of 87.75, which falls into the "Excellent" category, demonstrating that the application possesses a high level of usability and is user-friendly. Based on the findings of this study, the developed Roblox-based educational game serves as an interactive, engaging, and effective medium for introducing the school environment while supporting the immersive learning process for prospective new students.

Keywords

InformaticsAcademic Research

Cite this Publication

Assidiqie, R., Irfan, D., Syafrijon, S., & Sandra, R. P. (2026). Rancang Bangun Game Edukasi Berbasis Roblox Sebagai Media Immersive Learning Untuk Pengenalan Lingkungan Sekolah Bagi Calon Siswa Baru. Journal of Innovative and Creativity (Joecy), 6(2), 39303–39317. https://doi.org/10.31004/joecy.v6i2.12725

APA 7th Edition (American Psychological Association)

Indexing & Metrics

Indexed Databases
SINTACrossref
SINTA AccreditationSINTA 5
Citation Count0 recorded citations
Verification StatusData Verified